Curse of Strahd by Christopher Perkins
My rating: 5 of 5 stars
6 stars. It is said that you can't improve on perfection. The original Ravenloft adventure was a paragon of RPG adventures, with a motivated villain, replayability, a 3D castle, pure gothic terror. The campaign setting that followed introduced a lot of characters, an expanded world, too many thing to handle, but still it was a compelling setting. 5e shrinked the size, focused on the original adventure, but expanded its elements just to the Barovia kingdom and filled it with amazing stories, excellent casts, dangerous journeys and new places, amazing twists on familiar plots (like what are the Dark Powers?). The idea of a sandbox campaign is just great. Strahd is more menacing than ever. This is perfection in RPGs.
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