Consent in Gaming by Sean K. Reynolds
My rating: 4 of 5 stars
4,5 stars. I've read this content previously in Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions, but it is nice to see it in a stand-alone, free pdf. Plus, this mini-guide has an excellent format in the end to track each player's consent topics. It's not a perfect 5 just for one advice to the game master: not every group is suited to specific themes or settings. The GM has also the possibility of not running a game if he/she feels the group is not suitable, and it's ok. That is taking into account the majority of players, and either look for another group or simply use other setting and other adventures: that is a window for exploring other styles too.
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